You are about to download ReShade, Version ( 5.9.2 ) for Windows.
Click the button below to start downloading it:
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Click the “Start the Download” button to get the official ReShade_Setup.exe file.
Open the downloaded .exe file to launch the ReShade installer.
Click Browse and select your game’s .exe file from its install folder.
Choose the correct rendering API (DX9 / DX11 / DX12 / Vulkan / OpenGL).
Select and install the recommended shader packages.
Finish setup, launch the game, and press Home to open ReShade.
Learn how to completely remove ReShade 5.9.2 from your Windows system. Follow these simple steps to ensure a clean uninstallation process.
Double-click ReShade_Setup_4.7.0.exe (or whatever version you used) from your Downloads folder.
At the bottom-right of the window, hit Browse… to manually select your game EXE.
Navigate to your game folder → click the game.exe → press Open.
Select the API (Direct3D 9 / Direct3D 10/11/12 / OpenGL / Vulkan) — the same one you picked during installation.
You’ll now see a prompt: “Existing ReShade installation found. How do you want to proceed?
Just choose Uninstall — ReShade removes all its files from the game folder instantly.
Checkout what's new in ReShade for Windows Version (5.9.2)
ReShade 5.9.2 is a minor release that addresses some bugs and improves the user experience. Here are the highlights of the new release:
Added missing hooks for "vkQueueSubmit2KHR" and "vkCmdWriteTimestamp2KHR"
These hooks are necessary for compatibility with newer Vulkan applications that use these functions.
Added application ID to first message written to log
This makes it easier to identify the application that generated a log message.
Changed message window to use same style as the rest of the overlay
This makes the message window more consistent with the rest of the ReShade overlay.
Fixed depth buffer detection in Baldur's Gate 3 with Vulkan
This fixes an issue that caused ReShade to crash when running Baldur's Gate 3 with Vulkan.
Fixed depth buffer leak when selection switches to a different one
This fix prevents a memory leak that occurred when ReShade switched between different depth buffers.
Fixed framerate plot on Statistics page showing broken data
This fix ensures that the framerate plot on the Statistics page always shows accurate data.
Fixed HLSL shader model 3 code generation when mixing custom semantics and "TEXCOORD"
This fix fixes an issue that caused ReShade to crash when generating HLSL shader code for shaders that used custom semantics in addition to the "TEXCOORD" semantic.
Fixed incorrect render target and storage access flags set on pooled textures
This fix ensures that pooled textures are always set with the correct render target and storage access flags.
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